Archive for June 29, 2012

Cliche, Combat, Fellowship, Anarchy, Enigma

Written by Sean Murphy. Posted in Books, skmurphy

S. John Ross wrote a great short essay on “Five Elements of Commercial Appeal in RPG Design” (that I first read in “Things We Think About Games” by Will Hindmarch and Jeff Tidball) that suggested these elements were critical for creating a commercially successful RPG. I think they are also a good way to think about building a successful technology business.

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