Posts filed under 'Customer Development'

90-day Plan for Blogging from “Getting More Customers” Workshop

1 comment August 9th, 2008

One of the strategies we cover in our Getting More Customers workshops is blogging.

Below is a 90-plan developed by a workshop attendee last year, anonymized and presented with permission. Actual implementation took more than 90 days but he has been blogging for a little less than a year and has 60 blog posts that have been gathering readers. He also uses the blog to answer questions that keep coming up, treating it like a FAQ in progress.

Any good action plan builds on your existing strengths and successes. If you are comfortable with writing, a blog is a good way to gently remind your prospects that you are out there and are available to help them when they have a problem.

Here is the blank worksheet he filled out, answers in italic

One Page Customer Development Plan

Chose the techniques you are going to implement and have a plan! Figure out how you are going to measure it and track the outcome.

Objectives:

  • Who are the NEW customers you want to attract?
    want to target customers in financial space
  • How will you develop NEW business?
    use blog as a way to reach and influence prospects
  • How will you grow EXISTING business?
    same

90-day Plan

2 weeks: Identify blogs where I can guest blog or comment on4 weeks:

  • Select blog software and domain name
  • Check out at typepad, wordpress, blogger
  • Does my hosting service have one?
  • Comment on other blogs - 3 times/week (Can I keep this up?)

8 weeks:

  • Develop a plan for one/week blogging topics
  • Start writing one blog per week

13 weeks:

  • Start my blog
  • Write one blog a week on my blog
  • once a week comment on someone else blog (linking to my)

We checked in with him briefly at each of the milestone dates (basic follow-up is included in the workshop fee) and recently spoke with him now that he has been blogging for about 10 months to get his assessment of the results achieved.

I got busy so it took about 5 or 6 months to do. It takes a lot more planning, reading and thought than I anticipated that it would and readership is smaller than I would like (at least compared to our newsletter). I need to get better at commenting on other blogs. When I am busy this is the first thing to fall off, yet it is critical to building my readers. I have seen it boost my website traffic but I have not seen it generate sales leads directly yet. It was been useful to answer inquiries we get by writing a blog post, and doing this has made them easier to re-use. It’s also been helpful when we wanted to respond quickly to an event (e.g. an acquisition) that our customers and prospects are looking for a quick take on. But it’s a different writing style from a forum post or a newsletter article that requires practice to master.

“Better” is the Enemy of “Good Enough”

2 comments July 30th, 2008

This phrase is attributed to Sergey Gorshkov, the commander in chief of the Soviet Navy from 1956 to 1985, who managed it’s dramatic expansion during the Cold War. Perfectionists get this wrong, siding with “Better.” Entrepreneurs who prosper, for the most part, side with “Good Enough” and keep improving.

I was reminded of this quote when I read a recent blog post “Vaporware” by Chris Crawford, who is working on new start-up called Storytron in the interactive storytelling space.  I have a lot of respect for Chris Crawford, who is an innovator in the computer gaming field. I subscribed to his “Journal of Computer Game Design” and took away a number of useful insights.

In particular his 1992 article “Lessons from Patton Strikes Backl” outlines several useful concepts that most early stage and niche software companies should keep firmly in mind, what follows is a lightly edited summary of his five lessons:

  1. Start with a clear mission statement. The essence of game design is decision-making; a designer makes thousands of decisions during the course of a project. Your choice is always between options with different merits. This is one advantage of the clear mission statement: it simplifies the decision-making process. Instead of asking, “Which option is better?” you need instead ask only, “Which option better fits my mission statement?” This latter question is more precise, more specific, and therefore easier to answer. More important, it is faster to answer. The bulk of a game designer’s important work is making decisions about what to include and what to pass up; anything that makes this difficult process faster and more reliable is worthwhile.
  2. Plan then code at a program level, code then plan at a feature level. Hacked code is so brittle that, over the long run, it takes more time to debug and maintain than properly structured code. [Planned, well structured code] can be easily modified and corrected after it has been written. The early stages of a game project have us writing code that we know will change considerably later on. However, there is another time scale to consider: the short-term time scale in which we write up a single feature. Most game programming is in some way experimental; any feature that is fully understood is probably obsolete in our fast-moving industry. You can’t plan such code in advance; you just have to wade in and hack until you figure it out. The conclusion I came to is this: hack first, then recode it right.
  3. Don’t be seduced by the cleverness of your own ideas. This was the single biggest mistake I made. I came up with a truly clever idea…and I was justifiably proud of it. But it caused too many problems. [It] turned out to be clumsy to use. Most players eschewed it. I should have had the courage to dump a clever idea that, in the final analysis, created more problems than it solved. I didn’t, and the game suffered for it.
  4. Bake the cake first, then add the icing. Publishers sell games in the same way that bakers sell cake. The customer doesn’t taste the cake until he gets it home; all he sees in the store is the icing. So bakers don’t sell cake; they sell icing. In the same way, most publishers don’t give a damn about gameplay (cake); all they care about are the graphics and sound (icing). With Patton Strikes Back, I baked the cake before I even showed it to any publisher. I designed and developed the game first. I finished all the basic game structures, wrote and tuned the artificial intelligence, even got much of the play balance worked out. Only then did I show it to publishers. Guess what they wanted? More icing! At that point, it was easy. Having finished the cake, it was easy to pile the icing on.
  5. Make sure there is a market for your product before you develop it. Patton Strikes Back was a “wargame for the rest of us.” It received excellent reviews. Unfortunately, it has not sold well. It would seem that “the rest of us” aren’t buying computer wargames. The aficionados certainly hated it. Without their support, the game withered…I will never make a significant income from the game. Lesson #5 is, I think, the most important lesson to learn from Patton Strikes Back.

Real candor and some valuable lessons. Two I take to heart are to stay clear on the mission and to guard against being seduced by my own “clever ideas.”

I am of two minds about Chris Crawford’s Storytron effort. It’s possible that they will make a huge breakthrough, certainly he has done several very innovative interactive games to date. His 1982 book “The Art of Computer Design” is out of print but still worth reading on-line for it’s insights into how to create engaging interactive environments, appropriate for anyone developing advanced analytics or social software. But it increasingly looks like an effort that’s suffering from “mission creep.” What follows are some selections from his “Vaporware” post, highlighting the team’s issues with traction and “making things better” (bold text in original):

Perhaps you have noticed that Storytron seems to be suffering from a bad case of the vapors. Our very first business plan called for us to publicly launch everything on January 1st, 2008. That didn’t happen. We pushed the launch date back to March 15th…and we pushed back the launch date to May 15th…once again I went back to the drawing board and came up with major changes… despite the fact that our official launch date has been pushed back repeatedly, our progress has been relentless.

It’s easy to stand on the outside and criticize, so let me just make what I hope is a constructive observation. If you have slipped four times you need to start to radically shrink the mission and focus for your first version.

The website. The Storytron website has quite a few special capabilities that require some custom programming. There’s nothing earth-shattering, to be sure, but it is not a collection of HTML pages. There’s a lot more going on underneath the hood. Louis has been doing lots of coding to make all this work properly, and Pati and Laura have been deeply involved in organizing the overall effort.

If a simple collection of HTML pages would make a “good enough” impression I would consider pushing out a dynamic website to a later version of the product/company. A basic demo has to be central to the mission, but they may be aiming much too high for their initial release.

The reference material and tutorials. This pile is huge. Worse, the technology it explains has been constantly changing. We made changes in April and May that required Pati to completely rewrite large portions of the tutorials. All in all, the content of the materials on the website adds up to about the size of a book — which Pati and Laura have generated in a matter of months.

It’s not clear what the changes were, but it doesn’t sound from the context they are keeping their focus on a simple app and demo for their first release. Again, hindsight is easier but if you find yourself re-writing the manual significantly before the product is in customers’ hands you should consider sharpening your focus and deferring features.

So how much longer will Storytron remain in vapor? How much longer will we give you promises that we later break?

If you find yourself worrying that prospects no longer believe you–and therefore no longer trust you–you need to change methods. Trust is hard to earn and too easily lost. I would think that they could sort their early users by risk tolerance and relevant technical skill levels and release the current “deficient” version to those it’s unlikely to turn off.

The board of directors discussed this matter at length at its recent meeting, and we hammered out the details of how we’re going to handle the launch. This time, though, we really want to be sure about our promises.

Again, you always want to be sure about your promises. One of Gerald Weinberg’s key observations for consultants and other change agents–and make no mistake about it, Chris and the Storytron team are trying to trigger a revolution in interactive entertainment–is that “people don’t tell you when they stop trusting you.” And once you’ve lost their trust, there is little basis for the kind of relationship that’s needed to convince early adopters to work with you.

Therefore, all we are saying at this time that the launch will NOT occur before August 18th. We are HOPEFUL that it will occur by September 1st. And that’s the best we can say at this time.

It’s better to give a “blood date” (vs. one written in pen, pencil, or crayon) and then work to beat it. It doesn’t sound like the team has a date that they are committed to hitting. This can be the death of many of promising start-up.

Please do not conclude that we couldn’t meet a deadline to save our lives. In every case, we have deferred the launch in order to improve the quality of our products. We could in fact have launched on January 1st, 2008, as originally planned — and the product we had ready at that time was better than what was originally planned.

This may be a slow death by good intentions. No development team ever slips a product to make it worse (in their own mind).

However, we deemed it to be unacceptable, so we pushed the deadline back.

As a rule of thumb the second time this happens you have to start to reduce the scope of your efforts and the mission you are trying to accomplish. In particular, bootstrappers have to sell what they have. Gordon Bell writes about the “Schedule Fantasy Factor” which he defines as the ratio of the time allocated to a particular task divided by the time it actually took. His belief is that a ratio above 1.2 puts a project in trouble: if it’s above 2 he believes that you are doing research, not product development.

The same thing happened in mid-March; Swat and Storyteller were better than we had expected back in January — but they still weren’t good enough. The changes we have been making have dramatically improved our technology. Yes, it’s frustrating to have to wait. You think you’re frustrated? However much you’re frustrated, I’m frustrated a lot more. But we only get one chance to show off to the venture capitalists, and we want to make this our best shot.

Normally the venture capitalist’s question is not “can you make this work?” but who wants to buy it, how much will they pay, and how many of them are there? Remember lesson 5, the real risk is not that you can’t ultimately do what you have set out to do, but that once you have a working technology you  will discover that the market you anticipated for it does not exist. It’s a risk that many innovative start-ups face.

You Have Five Minutes: Practice

1 comment July 13th, 2008

I am always surprised by how unprepared CEO’s and founders were to meet the time limits, typically five or six minutes, that they had been given at various conferences to get their point across: Office 2.0, Under The Radar, and Struct08 to name a few that come most readily to mind.

This is not an artificial limit.

Peter Cohan, in his Great Demo! methodology, stresses the need to get through a basic demo in six minutes. Get the audience’s attention with a glimpse of what’s possible that can help them satisfy a real business need.

On a trade show floor you have perhaps a minute to a minute and a half to capture prospect’s attention, after you’ve gotten them to stop and listen to that much.

When you meet someone at a networking event and are asked “what do you do” you have perhaps 30 to 45 seconds to trigger a conversation. This is typically referred to as the “elevator pitch.” Entrepreneurs should bear in mind that most buildings in Silicon Valley are two to four stories, it’s a very short ride.

Even if you come have arranged a meeting in someone’s office for 30 minutes, the first five or six minutes set the tone for the balance of the time. Jill Konrath’s third story in her “3 Hard Earned Lessons from the School of Hard Knocks” post recounts an actual situation:

“Sit down,” he said gruffly. “You’ve got 5 minutes. Talk.”

“If you’re busy, I’ll come,” I said, trying to be gracious.

“Nope,” he stated. ” 5 minutes. Tell me why I should buy your product. Your 5 minutes is starting now.”

I mumbled. I stumbled. I tried to engage him in conversation. I tried to explain that I needed more time. He wasn’t one bit interested. After 5 minutes, he arose and said, “Your time is up. You can leave now.”

[…] I couldn’t concisely state why he should listen to me.

I wanted to build a relationship and warm up the call. That made me feel better. He was a busy man who chose to use his time judiciously. I didn’t respect his needs.

There is really only one way to achieve this. Practice.

“It’s not the will to win, but the will to prepare to win that makes the difference.” Bear Bryant

You are a Doctor not a Salesperson

Add comment April 2nd, 2008

Do you think selling as dishonest and manipulative? Some of the teams we encounter are looking for the most accomplished liar they can find to jumpstart their sales process. Perhaps you feel that way?

This post “You are a Doctor, not a Salesperson” from eLAMPROS might change your mind. Some key points:

“Studying the ’sales process’ the doctor uses to sell a cure, you will notice …

  • A doctor is important enough for you to go to them.
  • Generally a long wait is worth your time to get to see the doctor.
  • The more important the problem you have, the more important the doctor becomes. And, by the way, you don’t try to go the least expensive route.
  • Doctors don’t sell you – they diagnose you using data points you provide. And you believe them and act on it.
  • Doctors can tell you about a problem you don’t even know you have.
  • The diagnosis and recommendations you get from doctors always trump those you get from a friend or family member … or even a website.
  • The ’sales cycle’ is very short.
  • Doctors are always going straight to the decision maker for the decision.
  • Every time you have a problem you go back for another consultation.

We tell our team, “You are not a salesperson, you are a DOCTOR”. When we find ourselves working with prospects to DIAGNOSE their problems we seem to end up in a doctor-like situation. Our prospects buy more quickly, they trust our recommendations, the decision maker is involved early and often, and they appreciate our advice and come back for it often.”

For the record we believe that integrity is essential to the startup sales process, many times you are promising future performance and the team needs to be mindful of the consequences not only to the customer and but to their reputation. We follow Steve Blank’s “Four Steps to the Epiphanycustomer development model, which means that we believe the founders must sell. Why? Sometimes it’s the presentation and sometimes it’s the product. In the early market it’s too easy to blame the messenger if you weren’t part of the conversation with the customer and don’t want to hear that your product needs to be changed.

We have a roundtable next Tuesday that will look at sales issues for SaaS firms. In particular how does SaaS change sales management, sales compensation, and selling strategies. It’s over a lunch from 11:30 to 1pm at Plug and Play, 440 N Wolfe Rd Sunnyvale, California 94084. You can Register here.

“Now What? Your Post Launch Growth Plan” Podcast and Transcript

Add comment April 1st, 2008

Adapted from a presentation on “Now What? Your Post Launch Growth Plan
at the KASE Entrepreneur Seminar on October 16, 2007.

Download: MP3

If you take away nothing else from tonight, it’s that going from your beta to your launch requires that what used to take an enormous amount of effort to achieve a level of performance has to become routine. You cannot rely on heroics once you are scaling the company: you have to build process and procedure into it. So, we are going to talk now about how you grow after launch in three areas:

  • at company level
  • in customer development (sales, marketing, and business development)
  • in product development

At a company level, what’s the challenge after launch? The challenge is that you have to build an effort that you can sustain and scale, which means you have to develop things like process and metrics and dashboards.

So…process, metrics, and dashboards…most of you probably have left big companies where you had process dashboards and metrics, and you are thinking “I don’t want any more of that.”

Just as little process as possible is a good thing, but you can’t get away from it completely.

After launch, you grow from a small team of generalists to a larger team of primarily specialists, because with that comes division of labor and the ability to scale. You can’t just keep hiring generalists, utility infielders who are comfortable in the white space on the org chart–an org chart that used to be pretty much entirely white space now has a lot of boxes on it. You’ve got to hire people that are outstanding in that one particular box, in part because they can rely on the folks in the boxes around them to be outstanding as well.

In the beginning, as you are adding customers one by one, you are just trying to get that next customer. After launch it’s about next quarter, it’s about a business plan; it’s about a revenue target, it’s no longer one by one.

In the beginning there are only one or two people–typically the CEO and CTO–who can actually make a binding commitment. But for your company to scale up, a whole bunch of people start to make promises to a lot more customers. This means two things:

  1. If you don’t have a plan, it’s like running a development effort without a source code control system: you don’t know what you are changing, so you need a plan.
  2. If you don’t agree how you’re going to change that plan; if you don’t develop a change process, you are going to spend more time arguing about how to change the plan, then on the merits and drawbacks of the change that is being proposed.

So post launch, there is much more need for a plan of record and a change process that people buy into.

Audience Question: Roughly, how long are these plans? It sounds like there is lot of work to develop these plans and targets and commitments and keep updating them.

So, one or two pages is reasonable length for a plan, that’s what most people can absorb. Especially for your near horizon, a one or two page written plan is normally enough to get you there; you don’t need a book. But, you have to have it written down and documented: it can be a wiki page, it can be something as easy as that to change–and track changes–but it has to be in writing.

How many people have sales guys in their company? [No one raises a hand.] Okay. Well, after you launch they may become more important.

Right now the sales incentive for Beta is very simple, if we make the sale we all get to keep our jobs. It’s a pretty easy thing to focus on. But, after you launch you get what you reward, so you want to pay very careful attention to whatever you put into that compensation plan, and how it aligns with your business model.

As you scale up, it’s more than just new accounts. Right now for most people that are in Beta or just have early customers, it’s all new accounts. Later on there are also renewals and upgrades, these require a different focus and different incentives.

So, we do a lot of work with software companies; this talk is aimed more at software companies than hardware companies. With hardware it is hard to add features to a chip once you’ve shipped. The point is that software startups are tempted to of accumulate a whole bunch of small features into some kind of shotgun blast full of birdshot, and hope that something will stick; some golden BB against the wall.

The reality is this that big features, important features, are what drive interest and adoption. So, as you are doing your planning, think about one or two things that are actually going to move the needle on prospects’ interest, and plan the release around that.

Also, just because you don’t know about the bugs you are going to have to fix in the next two weeks or four weeks or six weeks: they are going to show up. Leave some cushion in the schedule: don’t try and put eight pounds of feathers in an eight pound sack and discover another three pounds as you are half way down the road.

In the beginning, as we are going one by one for customers, a special for this customer makes a lot of sense. After you launch, when you are going after markets, this becomes a much more unattractive approach. You want to limit the amount of work you do for any one customer.

Early on, early adopters are very smart people, and they have a couple of wonderful features:

  • They are highly risk-tolerant.
  • They don’t mind if things don’t quite work–as long as you ultimately get them fixed.
  • They’ll actually buy the product without having to be sold.

Problem is they are just not enough to actually build a company on, but they are wonderful folks in the beginning. And, a lot of people think this is going to go on forever, and alas it doesn’t.

So, nobody had any sales guys, so right now the CEO is selling in your startups? Who is selling in your startups? CEO, alright; so typically one guy is kind of like the gorilla, the tall thin engineer whatever doing the selling, right? And, still figuring out what works in the sales pitch and what doesn’t.

The founders have to be directly and intimately involved in selling, because maybe it’s not the sales pitch, maybe the product sucks, right? Maybe the business model is not quite right for what you are trying to do. The founders have to be intimately involved to be able to make adjustments between the message, the product, and the business model. Also, if they are not involved now, they can’t manage later on as they scale its sales force. So, you have to learn what’s involved with managing the sales force. It’s not magic. It’s not hire the best liars you can. It’s a real art.

We sometimes talk to firms that have hired and fired several sales people. They don’t yet have a sales pitch that works, and they are just burning money. Don’t do this. A real sales guy will give the same pitch over and over again, because that’s what works in the corporate world, and that’s what normally works post-launch. Because, most of the time they have been handed the pitch that works, and so if it didn’t work with this prospect, then it’s the prospect’s problem. During beta and for your early sales, your pitch may suck and will need to be changed.

A lot of engineers we talk to say we can’t figure out how to get the sales guys to do what we want them to do.

We reason with them.
We talk to them.
We invite them to meetings.
We show them the corporate mission statement.

Let me explain you, it’s very, very easy to get a sales guy to do what you would like. You adjust his compensation plan; you pay for what you want and you manage against that. It’s very simple. If you don’t do that, you are wasting your time and his.

Now we are going to look at customer development in Beta versus after-launch. In the early market you are exploring; you launch when you believe you are going to accelerate. You’ve found a market; you’ve found a way to go.

In the early market, you’ve got a number of hypotheses that you are testing. After you launch, you better be working based on facts and metrics. Now, some people launch and nobody comes, I submit to you, you are still back in the early market.

In the early market, you are trying to adjust your business model, adjust your promise. After you launch, you are penalized for changing that promise a lot, so you better figure that out before you start to put the big megaphone in front of it.

In the early market you are trying to find a niche, you are trying to find some place to insert and get some foothold. After you launch, you are trying to find a big market. Don’t confuse those two.

Here’s an example of how I learned how sales guys look at problems. At the time I was running support at MMC Networks and over a period of about nine months we hired nine or ten new staff. We scaled support from about six to fifteen people. We were supporting more than sixty active design projects with more coming in every month.

I went to John the VP of sales and said, “we can’t support all the people you are bringing us, can we slow down? Can we focus on the big guys? Can we–you know–focus for effect?”
John would say “you know you are absolutely right.”
So I would say “Great!”

Next month more new evaluations.
Back I go to John: “We can’t support this many new firms, they are falling on the floor. We have so many that the thrashing in talking to them is taking more time. We are actually getting less done then if we had fewer evals.”
“You are absolutely right.”

Next month, more evals. Finally asked him, “John, how are you compensated? Are you compensated on revenue?”
He says “No, that’s way too hard to figure, that’s way too downstream. We are compensated on design starts.”
So, then I knew my argument was not with him.

How many people have heard of Jotspot? About two years ago they were kind of struggling against Socialtext, they announced three thousand beta users. Big press release, big news, big noise. Months go by, much testing, the development guys are very happy, because we are getting the product tested; this is great, this is great. Then they launch, and they say now that we are launched it’s not free anymore. You have to pay, or in thirty days we are going to turn you off.

They figure they’ll get probably half or at least a third of these beta users. It’s more like 2%. They have to go back into the garage and figure out how is it that you actually find guys that want to pay for the product, that don’t just want to use it for free.

For all of you that are doing free, freemiums, social networks, and all this free stuff, I would submit to you, there’s a hell of a difference between getting guys to use stuff for free than for a penny. You are better off now–day one, user one–figuring that out.

Finally, we get to product development.

The interesting thing is we talked in customer development about how things change. The challenge you have in running product development post launch is, you want to hang on to the values and the things that got you where you were. So in fact, you don’t want things to change; in particular you still want a fast clock cycle in decision-making. And, you want to maintain as much creativity, flexibility, and intelligent reaction as you can. You want to fight bureaucracy as hard as you can.

Iin beta its really simple; does the thing work yet? No. OK let’s not ship it. Later on, you can’t do it that way, because you end up in an infinite loop where more bugs flow in, more feature requests flow in, and the release balloons into a whale that never ships.

Also, QA is a function of about the cube of the number of features. So, as that release grows large, your ability to test it gets away from you exponentially. What works; pick a date, stick with it. Let one or two major features drive that date, fix the problems you can; live with the rest until the next release.

There is always a reason to hold the release.
There is always a reason to hold the release.
Resist that it and get it out.

If you have a faster decision cycle, several things get a lot easier:

  • You don’t have to be as smart about the market, because you are going to be in contact with it sooner.
  • You don’t have to look six months ahead; you will have a product out there in two.
  • You don’t have to forecast customer needs; you are going to be bringing them ideas asking “what do you think?”
  • You don’t have to anticipate your customer’s actions next year, because you are going to be inside their reaction cycle.

Audience Question: So, what’s the difference between a faster decision cycle and a slower one?

Historically the on-premises software guys were working on an annual release cycle. I would submit to you that you guys should be looking at least quarterly and better monthly releases. That way you are moving well inside of their decision making cycle. It’s different for chips, different for other kind of companies; but you want to be much faster than your more established peers. And, you want to stay fast as long as you can, because the risk of somebody flying up your tailpipe is much more than somebody stepping on you.

Question for Audience: How many of you are working in a startup that can still fit around one table? Say, a table with eight people, OK?

If you have to have a meeting, everybody in the company can be in the room. The executive staff is the product team is everything else: conversation, fast decisions, everybody is there.

You get bigger, your temptation is to have the executive staff hang on to all of those decisions. But what you really have to worry about is growing the company, you need to delegate to a product team that has a representative mix of folks from the various functions to drive the product.

If you are one of the founders, you have to worry about growing the business; let the product team run the product. You might at some point have two products, or three products.

At Beta: not so many commitments, and actually a lot of the commitments you make don’t matter, because the customer doesn’t buy, you can forget about them. Later on, more people remember.

Early on when it’s ready you can ship it; later on you’ll go dead doing that. Early on what’s that guy need; later on you better be working to a plan: maybe one page, two pages long.

In the beginning you could be customer [deal] driven, but later on you have to be market driven. You can’t just satisfy a handful of folks, and somewhere around nine customers; a customer driven model starts to break down. So, unless nine customers gets you to where you want to go; you’ve got to be thinking about making a transition to a market focus.

What stays the same: fast decisions, stay creative, stay flexible.

Another story: we use WebEx Office, and we use that for our calendaring.

So, we invite our customers to come to meetings with us using Webex Office, WebEx Office was originally developed by Intranets.com, which was an intranet application where typically a manger is sending an invite to a subordinate. In that context you can say things like, “you are required to come to this meeting.”

Now, in a consulting context, when I require my clients to come to meetings, they write back and say “I don’t think it works that way, you can invite me to a meeting, but you can’t require me to do a damn thing.”

We call up WebEx and ask can you fix this, can we change that little piece of text you are generating with my name next to it, that’s pissing my customers off?

Roach motel: request goes in, no sound, no picture, who knows. So, knowing a little bit about things, I call the sales guy and say “you know we may quit paying you for this.” Because we pay them every month. So then, we get a meeting with product support, no roadmap, no tracking; and I get a lecture about how hard the product manager’s job is. I go hey I’ve got a hard job too.

If anyone knows a good alternative to WebEx Office I’d actually like to hear it. Don’t be these guys.

Who knows what a whole product? A whole product is everything that’s needed to solve the customer’s problem: documentation, interfaces, useful error messages, etc.. In the beginning you can have a partial product. You can have a product that geeks can love; later on it’s a product your Mom has to be able to use.

Audience question: How does a transition take place from where we are all running around ad hoc to where we are doing these one page plans that make it scalable and repeatable?

Typically there are one or more failures, some people lose their jobs, and then new people come in and things change. Don’t be those guys either.

Audience question: At what point, you know when you have a CEO that’s so hands on in the company, and then things start to specialize and differentiate. I mean is there any point at which CEO starts to delegate? Say for sales department for example?

There are a couple of challenges. The CEO is either sales oriented or development oriented or maybe customer support oriented. He may be trying to get out. The challenge comes above some headcount–say twenty-five–he’s got to learn to manage managers, so that happens pretty fast.

The first bottleneck is if he is the mobile sonic boom who closes business: you miss a quarter, you miss a deal. He has to be able to delegate, and teach other people how to sell. He’s got to be able to let go and other people run the product. But, that occurs pretty fast; I mean you can get to sixty people or eighty people, but at that point the wheels are going to fall off if you’re not able to delegate; so it’s pretty fast.

Another difference between beta and after launch is that normally, in beta, if you don’t have it, they won’t believe you. So, it’s much harder to fool your customers. Later on when you are a bigger company, maybe you’ve got some VC, you can show customers a roadmap and actually decoy them in ways that can do them real damage. So, meeting those commitments later on has to be done, because your customers are more trusting of you than in the beginning.

If it’s three guys in a garage, they are only going to believe what they see. If you tell them you are going to bring out a box, you can show them a picture but they are not going to give you money until they see the box. Later on if you bring out a second box, you might be able to scam them amount of some money, because you’ve given them the first box. So, commitment tracking becomes even more important after launch, because your customers become more trusting–fewer early adopters more mainstream users.

The other thing that happens is that engineering’s access to the customer gets more and more mediated. You’ve got more marketing guys, you’ve got more support guys, maybe you’ve got a customer advisory board. So, making that work, and learning how to work through intermediaries becomes more important. In the beginning, between somebody bringing the deal and what engineering wants to do, you can pretty much decide what’s going to happen. Later on, you get more input from other folks.

So we help very early stage software companies with strategies for customer and business development. We help them find early customers, early references, and early revenue.

Focus On Your Prospect’s Pain Not The Brilliance of Your Product Idea

Add comment February 1st, 2008

Any of these sound familiar?

  • Are you an entrepreneur with a business idea that just can’t seem to get the support you deserve?
  • Maybe you’ve completed a business plan but no one seems to want to read it.
  • Or you’ve created a fantastic product that no one seems to want to buy.
  • Perhaps you’ve pitched dozens of investors and no one seems to want to put money into your deal.

Will Schroter suggests you consider that “maybe your idea just sucks.”

In my direct experience starting companies and in working with a number of entrepreneurs, I think one of the key challenges an entrepreneur can face is knowing who to listen to. Most of us are surrounded by folks who prefer to be employees, and therefore most of the advice we get is essentially “be an employee.”

Moreover, many successful entrepreneurs can see their particular path as the only path, and they in effect tell you “stay on this path, it worked for me.” I think forming an advisory board from folks whom you trust and who have relevant business experience is one of the keys to success. You can’t just go it alone all the time, you have to be able to expose your plan and your thinking and get knowledgeable feedback. If you don’t have a plan, how do you know what to tinker with to evolve your business model (or what you are changing when things are not working out).

I think it’s easy to become fixated on an implementation or invention: it’s harder to go wrong if you focus on customer pain. Schroter cites a quote by Sam Walton, founder of Wal-Mart

“I guess in all my years, what I heard more often than anything was: a town of less than 50,000 in population cannot support a discount store for very long.”

Walton lists this as the tenth rule in his “Sam’s Rules for Building a Business

Rule 10: Swim upstream.

Go the other way. Ignore the conventional wisdom. If everybody else is doing it one way, there’s a good chance you can find your niche by going in exactly the opposite direction. But be prepared for a lot of folks to wave you down and tell you you’re headed the wrong way. I guess in all my years, what I heard more often than anything was: A town of less than 50,000 population cannot support a discount store for very long.

Walton may have re-framed the problem as “folks in towns with less than 50,000 in population must be very hungry for a discount store. How could I build a franchise that would serve them?” If you can keep your focus on your customer’s pain then failure sounds like everyone telling you “I don’t have the problem or I don’t view that as a pain” instead of “I think you have an ugly baby (your new product).”

It’s much harder to get defensive when someone tells you that a particular situation is not a problem for them, or they say “I have the problem you have outlined, but I don’t think your offering represents a useful/viable solution for me.”

HP’s Early Customers Came From Fred Terman’s Social Network

1 comment January 29th, 2008

The founding team for a startup typically provides the basic intellectual capital, and frequently the initial seed capital. But a young team often has to rely on advisors for social capital, that is existing relationships based on mutual trust and prior shared success. These relationships act as points of departure for market exploration and social navigation. One early example in high technology is Fred Terman’s role in the formation and early success of Hewlett Packard. In “The Engineer Who Jump-Started Silicon Valley” a 1997 Business Week article by Joan O’C. Hamilton it’s clear that he provided the founders with considerable social capital:

Packard’s recollections complete the picture: “We built the first production model by Christmas, and I clearly recall having [the first oscillator production unit] sitting on the mantel above the fireplace,” he wrote in “The HP Way.” “There we took pictures of it and produced a two-page sales brochure that we sent to a list of about 25 potential customers provided by Fred Terman. We designated this first product the Model 200A because we thought the name would make us look like we’d been around for awhile.”

Social navigation, or the ability to navigate in a population and gain cues and guidance from individuals both directly and by their actions, is a key skill that founders must develop. As much as they want to focus on technology, finding prospects to validate that they are solving a real problem and that their solution is compelling is twice as important. Navigation requires that you know where you are, where you want to go, and how you want to get there. It may also involve experimentation and exploration of the market, and in many cases for a startup’s founders, one or more revisions to your destination.

Postscript: just so it’s a little clearer that a few of the names that Terman supplied became customers, here is another paragraph from same “Litton Answers the Call” section of the “Garage Becomes Workshop” chapter of the “The HP Way” the first excerpt above came from.

“We weren’t expecting much from our first mailing, but amazingly enough, in the first couple of weeks in January back came several orders…and some were accompanied by checks.”

Steve Blank on Customer Development Process for Startups

1 comment January 22nd, 2008

Steve Blank gave a great tutorial last August at TIE on his “Customer Development” and “Customer Validation” methodology. These are the first two steps of “Four Steps to the Epiphany,” his textbook on how high technology startups should approach the marketing and business development challenges they face. His slides are here (note that this is a PDF file) http://www.tiesv.org/TGS/EM/manageEvent/presentationDocument/471_790

Blank outlined the default high tech startup process and key phases for engineering team

  1. Seed Stage: develop concept
  2. Product Development
  3. Alpha & Beta Test
  4. Launch - First Customer Shipment

and then looked at how other customer facing functions contribute (note Seed Stage omitted because customer oriented typically not involved).

Engineering Product Development Alpha / Beta Test Launch /
First Customer Ship
Marketing
  • Marcom Materials
  • Positioning
  • Hire PR Agency
  • Early Buzz
  • Create Demand
  • Launch Event
  • Branding
Sales  
  • Hire VP Sales
  • Hire Sales Staff
  • Build Sales Organization
Business
Development
 
  • First Bus. Dev. Hire
  • Do Deals to Support FCS

Answering his own question “What’s Wrong With This?”

  • Embeds premise of “Build it and They Will Come” that only works for life and death products like a cancer cure.
  • Ignores real risks for most new technologies
    • NOT Can we make it work?
    • Will Customers Accept it?
    • Will Markets Adopt
  • Has Everyone Chasing the First Customer Ship as the Goal
    • Sales & Marketing costs are front loaded
    • De-emphasizes Learning & Discovery to Focused on Execution
    • Execution & Hiring Predicated on Business Plan Hypotheses
  • Heavy spending hit if product launch is wrong
  • You don’t know if you’re wrong until you’re out of money.

His prescription for the fact that most startups die from a lack of customers not a product development failure is to propose a customer development process that runs in parallel to the product development process. In fact, this is what most bootstrappers do, they focus on customers and markets from day one because they don’t have enough resources not to.

In addition to the slides Steve has one of the best books for product development management in a startup called “Four Steps to the Epiphany” that outlines in excellent detail his customer development methodology.

Postscript: I went to buy a couple copies of Steve’s book and found that they were $10 cheaper on CafePress, so if you are thinking of buying a copy, compare the Amazon link above with Four Steps to the Epiphany on CafePress.

Fostering Technology Adoption: Early Customer & Early Revenue

Add comment December 19th, 2007

Software companies typically have to convince prospects to adopt new technologies based on their shared history, their service track record, and their ability to accurately predict and deliver real results that overcome the cost and friction of adopting new tools and methodologies. There are a number of lessons we draw on to help startups attract their first paying customers.

A lesson we can draw from the networking industry is that competitors must corporate to create a market. Everyone who developed their own proprietary protocols lost: no one else could connect to them and customers were leery of an investment in a closed system.

A lesson from open source community is that you are not a leader if you cannot get people to follow you. There are tens of thousands of open source projects, with new ones added every day, but the successful ones get people to contribute.

Social media tools like blogs, wiki, podcast offer this lesson. Below a certain team size, it’s all a social process not a workflow.

The Internet Engineering Task Force (IETF) model reminds us that elegant plans lose out to ugly working code based on rough consensus. In the words of Dave Clark in “A Cloudy Crystal Ball

We reject: kings, presidents and voting
We believe in: rough consensus and running code.

Two lessons from the success of Software as a Service (SaaS) offerings are to focus on the under-served segments and provide the whole solution.

Gaming industry and SaaS remind us that people have to like using your product. IT has largely forgotten this and tends to rely on mandated usage.

Early adoption continues to be one of the more challenging parts of every deployment. Understanding the various options for deployment of a new technology and their affect on adoption by organizations is critical for startups.

The Best Feedback From Your Early Customers Is a Story

Add comment November 29th, 2007

Building on yesterday’s post that stressed the importance of serious conversation with your early customers I want to explore the kind of stories you should listen for and how to take advantage of them.

Peter Cohan in “Four Opportunities to Harvest: The Value of Informal Success Stories” outlines the benefits an kinds of stories that are extremely useful to gaining a better understanding of the value and uses your customers have for your product. Peter identifies four kinds of stories that each have their own uses:

Vision of a Solution: The customer gains an understanding of his problem and then builds a Vision of a Solution, often in concert with the sales team. This Solution is what the customer has in mind when he moves through a typical buying process – and is the first opportunity to harvest. This information, along with the sales strategy, is what is occasionally gathered in “win/loss” analysis.

This gives you some idea of the real problem the customer is trying solve and the benefits they are seeking. Make sure to capture their own words, don’t force you phrasing because theirs is much more likely to be compelling to other prospects.

Solution as Initially Implemented: Once the purchase is completed, the customer implements the initial application or applications he has in mind. These deployments may be rough, incomplete (or over-complete), and often only partially address end-user needs. This Initial Implementation is the second harvest and can represent very useful information to share within the sales and marketing organization. Often, these early implementations will be the same or similar to what other customers want to achieve, as well.

Pay a lot of attention to how long it actually takes the customer to get some benefit. Your risk of “putting a dent” in your internal champion’s career goes down dramatically once a basic system is in production use. One of the secrets of Silicon Valley is that it’s not that large (most industries aren’t really that large, and in particular for startups don’t have that many early adopters you can sell to). One thing early adopters and internal change agents have a very long memory for is a product that couldn’t be made to work in a basic way, in a SaaS application the customer may be quite willing to exit the arrangement quickly.

Solution as Consumed: Now things begin to get interesting…! How much of what is initially rolled-out is actually consumed by users? 30% of the capabilities delivered? 40%? While the real number depends on individual situations, as an aggregate we often find that the capabilities actually consumed by users is a fraction of what is deployed. What is most important, however, is that the capabilities actually consumed represent the real success story – and this information needs to be captured as an Informal (or Formal) Success Story by your team to be leveraged by your organization.

It’s also the case that if most or almost all of your customers aren’t using certain features you should probably delete them. Certain capabilities (e.g. the ability to deliver data in a portable interchange format) may be important in lowering a prospect’s perception of the risk of adopting your product, but may never actually be used in a production case. These you can’t delete without escalating the perceived (or real) barriers to exit, which will make prospects more chary about adopting your solution, no one likes to go through a trap door.

Solution as Evolved: Have you ever visited a customer and noted that they have implemented applications of your software that were never envisioned by you, the vendor? Is this exciting? (Say “Yes!”). How can this information be used? Solutions after they have evolved are often the most valuable of all Success Stories. These are applications of your offering that often represent new market opportunities, increased deployment, and deeper market development. These stories can help you make your numbers!

These are the most useful but sometimes you are tempted to tell your customers “You are using my product incorrectly, it wasn’t meant for what you are doing.” This is OK if it’s really not a good fit, but it’s conceding an opportunity to someone else if this customer is not an outlier but a harbinger of others you haven’t met yet.

There is a real temptation to “be more efficient” and automate your “data collection” but genuine conversation is what drives “story collection” and stories are the real key to understanding how your customers value your product.

Update Dec 3: I just learned that Peter Cohan will be giving a webinar on “Four Opportunities to Harvest Informal Success Stories” on Wednesday December 5 at 12pm EST. Peter is an articulate, insightful, and dynamic speaker. It’s a great topic and should make for a great webinar.

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